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Speed Runs

Speed running (trying to complete a videogame in the fastest time possible) is almost as old as gaming itself. At least, it's almost as old as games that have a definite end point or staging points, since speedrunning a game with infinitely repeating levels is Sisyphean.



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Speed Runs
by Michael 'saxman52' Metcalf
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Speed run of Die Hard: Nakatomi Plaza on 'Die Harder' difficulty in 30 segments completed on June 12 2005. Available in low, normal, and high quality. Author's comments: A huge thanks to Radix for being patient, tolerant, and very helpful and for accepting the run. Another huge thanks to Nate for his FAQ and for capturing segment 16: In the Vents. And on that note... HI! :) This is my very first speed run and I'm proud of how it turned out. I think you'll be able to tell this is my first time...
Topic: Die Hard
Speed Runs
by Andrew Gardikis
movies

eye 683,581

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comment 54

Speed run of Super Mario Bros. done on April 10 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I believe that this may be a perfect time by Speeddemosarchive 's timing of Super Mario Bros. 1. First off, I'd like to thank my brother for helping me figure out a faster way of beating the game. If it weren't for him, a run like this probably wouldn't have been seen for a long while. I also want to thank those who encouraged me...
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Topics: Mario: Super Mario Bros., NES
Speed Runs
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Individual level runs of Starcraft: Brood War. Because of bugs in the recording software, the final screen is in the wrong colors and often hard or impossible to read the time. Some older times are also available. Level name / title Time Date Player Protoss 01 Escape from Aiur 2:42 02.11.05 René Kamp Protoss 02 Dunes of Shakuras 10:41 08.05.06 Alex Eustis Protoss 03 Legacy of the Xel'Naga 5:53 25.09.06 Alex Eustis Protoss 04 The Quest for Uraj 1:55 11.12.05 Philip Cornell Protoss 05 The Battle...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: Starcraft
Speed Runs
by Astra 'StrangenessDSS' Piper
movies

eye 476,512

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Individual level speed runs of Blast Corp, with each level achieving a platinum rank. One run uses the "z-trick" which involves attempting to get out of a vehical by a building - after a few failures, the building simply blows up! This only works on the NTSC version. Angel City 0:54.1 05.07.04 Astra Piper Argent Towers 0:15.5 21.06.04 Astra Piper Baboon Catacomb 0:40.5 03.07.04 Astra Piper Backlash 0:07.2 11.06.04 Astra Piper Beeton Tracks 1:02.5 24.01.05 Brandon Sanford - with...
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Topics: Blast Corps, Nintendo 64
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on May 8, 2014.
Speed Runs
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eye 1.4M

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Speed run of Star Ocean: Till the End of Time in 28 segments completed on June 7 2005. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: I had originally thought that this run would be pushing the 7 hour mark VERY hard. I managed to pull it off quite a bit below that (thankfully) and wound up with a time of 4:11 when Luther drops. Skipping all the cutscenes makes all the difference. One of the main concerns I had with this run was money. Toward...
Topics: Star Ocean, PlayStation 2
Speed Runs
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Individual level runs of Starcraft. Because of bugs in the recording software, the final screen is in the wrong colors and often hard or impossible to read the time. Some older times are also available. Level name / title Time Date Player Terran 00 Boot Camp 2:21 17.11.05 Philip Cornell Terran 01 Wastelands 2:40 24.11.05 Philip Cornell Terran 02 Backwater Station 1:12 12.05.07 Dmitriy Chekrigin Terran 03 Desperate Alliance 20:11 08.06.06 Philip Cornell Terran 04 The Jacobs Installation 1:22...
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Topic: Starcraft
Speed Runs
by Yu 'inichi' Morimoto
movies

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Speed run of Chrono Trigger in 33 segments, completed on April 5 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I know I could never have accomplished this record by myself. So I would like to thank and give credit where credit is due. * Squaresoft - For making such an excellent game. * The SDA staff - For creating and running such a great site and giving me a chance to publish my run. * Molotov - He introduced my old...
Topics: Chrono Trigger, Super Nintendo
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on May 1, 2013.
Speed Runs
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Please see the Updated item for improved times.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on October 21, 2013.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on April 28, 2013.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on April 24, 2013.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on May 10, 2013.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on January 21, 2015.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on April 19, 2013.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on October 25, 2011.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on April 14, 2017.
Speed Runs
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Speed run of Chrono Trigger in 34 segments completed on October 26 2005. Timing note: uses game timer at last seen moment in final part plus remaining real time until final damage on Lavos. Author's comments: This is by far my most polished run -- over a month in the making and numerous test runs and multiple strategies attempted, resulting in a final run that dips below the five hour mark. What will impress most people, I predict, will be the boss fights. Most of the bosses I take on are at...
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Topics: Chrono Trigger, Super Nintendo
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on May 22, 2017.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on July 16, 2015.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on December 22, 2015.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on August 16, 2010.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on November 11, 2011.
Speed Runs
by Damien 'Dragondarch' Moody
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Speed run of Castlevania: Aria of Sorrow on hard mode in 17 segments, completed on November 29 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: Here we are again...more AoS. Using a lot of new info learned from various individuals at SDA, I managed to drop the time from my last run, which will henceforth be referred to as "Craptastic," by 18:22...meaning the new time is 36:12. The randomness of needing certain souls and weapons...
Topics: Castlevania: Aria of Sorrow, Hard mode, Game Boy Advance
Speed Runs
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Speed run of Fire Emblem for GBA in 35 segments completed on December 2 2005. Available in three versions: low, normal and high quality. Author's comments: Hey. I started this run on August 13th, and didn't finish it until December 2nd. That's insane! As far as I know, this delay was my fault. First of all, I should thank everyone who wanted to see this run and helped contribute ideas. Admitted, I don't remember many (if any) new ideas, but even having someone to discuss my ideas with was...
Topics: Fire Emblem, Game Boy Advance
Speed Runs
by Chris 'Satoryu' Kirk
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Speed run of Mega Man X6 with all 8 Maverick stages in 14 segments completed on November 27 2005. Available in 4 versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: My friend who shall remain nameless was supposed to do this run near two years ago, but never went through with it. Seeing as how I was bored Thanksgiving, I took it upon myself to do it. This X game is one of the most difficult. There are a lot of random factors (Scaravich's stage being one big...
Topics: Mega Man: Mega Man X6, PlayStation
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on May 9, 2013.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on February 24, 2012.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on April 19, 2012.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on July 18, 2016.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on May 10, 2017.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on October 16, 2012.
Speed Runs
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Individual level speed runs of Katamari Damacy. Normal quality DivX exists for all levels; some levels available in other versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Level Time Date Player Star 1 0:22 23.02.05 Derek 'SnapDragon' Kisman Star 2 0:50 01.03.05 Derek 'SnapDragon' Kisman Star 3 1:32 24.04.05 Derek 'SnapDragon' Kisman Star 4 1:56 15.07.06 Tom 'slowbro' Batchelor Star 5 2:35 04.08.06 Tom 'slowbro' Batchelor Star 6 1:54 13.05.05 Derek 'SnapDragon'...
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Topics: Katamari Damacy, PlayStation 2
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on April 13, 2013.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on April 15, 2013.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on June 18, 2014.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on October 5, 2014.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on September 7, 2014.
Speed Runs
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Speedrunning guide for the game "Pink Panther: Pinkadelic Pursuit".
Topics: Pink Panther, Pinkadelic Pursuit, Speedrun, Guide
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on October 30, 2012.
Speed Runs
by Kevin 'Enhasa' Juang
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Speed run of Final Fantasy II in 38 segments completed on December 19 2005. Available in low quality only, video quality is poor when moving in the overworld. Timing note: Game's timer is referenced at its last visible point, then real time from then to final damage numbers appearing is added. Resulting time is rounded up to the next whole minute since the game timer could've have been :59 seconds at the last visible moment. Author's comments: First, I would like to thank my friend Kyle for...
favoritefavoritefavoritefavorite ( 9 reviews )
Topics: Final Fantasy, Super Nintendo
Speed Runs
by Andy 'NTG' Nelson
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Speed run of Grand Theft Auto: San Andreas in 37 segments, completed on May 13 2005. Available in low and normal quality. Author's comments: Credits first - I referred quite a lot to Tirdun's walkthough from gamefaqs, and also used the Java San Andreas Map a lot to locate weapons/armour. Notes/Missions in each part: Part 1 (Big Smoke, Sweet & Kendl, Ryder, Tagging Up Turf, Cleaning The Hood, Drive-Thru, Nines and AKs, Drive-By, Sweet's Girl) - This could definitely be improved on. The...
favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Topics: Grand Theft Auto, PlayStation 2
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on December 19, 2010.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive in February of 2009.
Speed Runs
by Trevor Seguin
movies

eye 115,948

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Speed run of Super Mario Bros. done on October 9 2004. Available in normal and high quality. Author's comments: This is the cleanest, best looking SMB run I've done, although some levels can be finished slightly faster with better tactics so I estimate that I could do better by five to seven tenths overall. Easily the best part is in 8-3 with the Hammer Bros (I was very surprised I didn't die). Enjoy :)
favoritefavoritefavoritefavoritefavorite ( 9 reviews )
Topics: Mario, NES
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on August 17, 2014.
Speed Runs
by Harry Potter Games Archive Project
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Split in 100GB items. Video Archives Part 20 of 31.
Topics: Harry Potter Games, Harry Potter PC, Harry Potter Game Play, Harry Potter Walk Through, Harry...
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on June 2, 2015.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on March 19, 2012.
Speed Runs
by David 'marshmallow' Gibbons
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Speed run of The Legend of Zelda: The Wind Waker in 18 segments, completed on January 30 2005. Author's comments: I kinda rushed this so excuse the simplicity. Outset: The intro of the game to the beginning of the Forsaken Fortress. Only remarkable trick is the fact there is 100 rupees under Link's house. I do, however, like when Link's sister gets kidnapped by the huge bird; nice cinema. Forsaken Fortress: Start of Forsaken to the beginning of Dragon Roost Island. Dragon Isle: Start of Dragon...
favoritefavoritefavoritefavoritefavorite ( 4 reviews )
Topics: Legend of Zelda: Wind Waker, GameCube
Speed Runs
by Sri 'MrGuy' Singh
movies

eye 62,792

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Speed run of Super Paper Mario in 45 segments, completed on July 14 2007. Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: First of all, thanks to: * Radix, for hosting the run. * nate, for encoding the run. * Amazing Ampharos, who provided insightful advice and helped me turn my original sloppy first few segments into something worthy of a real speedrun. * Mr_Potter, Satoryu, tkrausse, and forte_x, who also pointed out...
Topics: Mario: Super Paper Mario, Wii
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on April 16, 2016.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on April 18, 2012.
Speed Runs
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Individual level speed runs of Serious Sam: The Second Encounter on Serious difficulty. Available as DivX avi files and a .rar of the original .dem recordings which require v1.07 of the game to play. Author's comments: 1 - Introduction & Verification Hello, Drew "stx-Vile" DeVore again. After finishing TFE and taking a break from recording, I started working on a set of speedruns for The Second Encounter, which brought more insane coop action back to FPS fans and, for people like...
Topic: Serious Sam
Speed Runs
by Jeff 'Lord Revan' Richardson
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Speed run of Star Wars: Knights of the Old Republic with only dark-side choices in 26 segments, completed on July 1 2005. Available in 320x240 and 800x600 versions. Author's comments: Hello Meatbags. This is my inaugural Speed Run: Star Wars Knights of the Old Republic on Normal. Kotor: The game that proved Yoda has a speech impediment. SW: KOTOR is one of my all-time favorite games. It is also one of the few games that I consider myself good at. I played through it several times and then I...
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topic: Star Wars
Speed Runs
by Damien 'Dragondarch' Moody
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Speed run of Castlevania: Curse of Darkness in 20 segments completed on March 2 2006. Available in four versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: This run was actually delayed by a couple months due to general boredom of the game. I had made it to the 2nd Isaac fight before I back-burnered it. The fastest method of travel is to use Quick Steps - but only after I have Double Step. There's too long of a pause after doing a Quick Step without Double...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on February 14, 2012.
Speed Runs
by Erik 'fluffy_kitten' Beisick
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Speed run of The Legend of Zelda: Ocarina of Time completed on November 6, 2006 rejected for posting on Speed Demos Archive due to a boundary violation (going outside the map). Encoded with Div/X/viD codec. Author's comments: First off, I would like to give credit to the amazing Zelda trick finders, who if not for them, this kind of time of time I achieved would be impossible. - Acryte - AKA - FIERCELINKMASTER - Kazooie - mwl - Manocheese - TSA - Xenos - Yautja Elder I'm pretty sure that's...
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Topics: Legend of Zelda: Ocarina of Time, Nintendo 64
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on March 21, 2015.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on October 13, 2013.
Speed Runs
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Individual level speed runs of Serious Sam: The First Encounter on Serious difficulty. Available as DivX avi files and a .rar of the original .dem recordings which require v1.05 of the game to play. Author's comments: 1 - Introduction & Verification Hello, I'm Drew "stx-Vile" DeVore. You might remember me from such speedrunning bloopers as "Doom/Doom2 Done Nightmare Style" or "The Obscure Appearance in the Skillz Test #4 Reel." With some awkwardness afforded by...
Topic: Serious Sam
Speed Runs
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Speed run of Diablo II: Lord of Destruction on normal skill as Sorceress class in 13 segments, completed on July 23 2005. Available in low, normal and high quality. Author's comments: Firstly, a big thanks to Marshmallow, for doing his D2LOD speedrun, which got me into wanting to do it myself. Thanks to everyone on the thread, especially Coriolanus for his tireless number crunching, Dragonwarrior, Stuporman, Gorash, and everyone else who gave their words of advice. I got the idea for this...
Topic: Diablo
Speed Runs
by Dominic 'DAMURDOC' Legault
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Speed run of Baldur's Gate 2: Shadows of Amn in 12 segments completed on October 25 2005. Available in normal, high and low quality. Author's comments: Hello folks, I am DAMURDOC and I am here to present you a Speedrun of one of the best game, if not the best game on PC so far in history. I played BG2 for 4 years now, and I'm still playing as you can see. I guess I will never get tired of playing Baldur's gate 2, I'ts like a drug... my drug. When I first discovered SDA I was shocked to see a...
Topic: Baldur's Gate
Videos of all 25 tracks of Star Wars: Episode I Racer in Time Attack mode. Often the listed best lap is part of the full track run. Track Race Time Date Lap Time Date Amateur Podracing Circuit The Boonta Training Course 1:38.097 10.08.05 0:31.762 10.08.05 Mon Gazza Speedway 0:43.674 10.08.05 0:13.746 10.08.05 Beedo's Wild Ride 2:51.426 06.08.05 0:55.120 06.08.05 Aquilaris Classic 2:50.747 05.08.05 0:55.647 05.08.05 Malastare 100 1:55.758 06.08.05 0:37.322 06.08.05 Vengeance 3:26.941 05.08.05...
favoritefavoritefavoritefavorite ( 2 reviews )
Topic: Star Wars
Speed Runs
by Andrew 'Farringa' Farrington
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Speed run of Final Fantasy VII in 85 segments, completed on June 4 2007. Available in four versions: low/normal quality DivX, and normal/low quality H.264 MPEG-4. Author's comments: And it's finally done. This is my first speed run ever, and probably the last one for awhile. I've been working on this project for over a year, and a lot has happened. I've seen the end of two years of college, got married, moved into my first apartment, rebuilt my computer, had surgery on both feet...
Topic: Final Fantasy
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive in April of 2009.
Speed Runs
by Robert 'Trebor' Nobles
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Low% speed run of Metroid Prime in 18 segments, collecting only the minimum 22% items, completed on October 27 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: After my 23% run I did a while back, I thought I would be done with speed running Metroid Prime. That still proved to be the case when the 22% game was finally nailed down. I personally confirmed 22%, though it didn't really need it; everything worked. Within a few weeks, I found...
Topics: Metroid Prime, low%, GameCube
Speed Runs
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Speed run of Final Fantasy Mystic Quest in 21 segments completed on October 22 2005. Note: time is the standard SDA measure of real time since the game's timer is only visible on the file loading screen. Author's comments: My Crystalis commentary was rather long and my fingers are getting rather tired - so I'll keep this semi-brief. I had made a run attempt on this game back in the early summer, and my time came out to 3:30. I sent it in before my cable was turned back on (about a week before)....
Topics: Final Fantasy, Super Nintendo
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Speed runs accepted for publication on Speed Demos Archive on July 22, 2015.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on January 24, 2014.
Speed Runs
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Speed runs accepted for publication on Speed Demos Archive on July 17, 2017.
Speed Runs
by Chris 'Satoryu' Kirk
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Speed run of Mega Man X5 with all 8 Maverick stages in 16 segments completed on August 22 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: I know I originally said I wasn't going to improve my last run, but I just had to. Big thanks to Zianchu for cluing me in on exiting out of stages to get parts. This run isn't perfect by any means, but it's a big step up from my last one. All new route and use of both X and Zero. The route could possibly...
Topics: Mega Man: Mega Man X5, PlayStation
Speed Runs
by Nick 'Thrull' Alward
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Speed run of Deus Ex on Realistic difficulty in 44 segments, completed on December 12 2004. Available in 320x240 and 640x480 versions. Note that SDA's standard timing method is used instead of the game's timer as it doesn't display at the end. Author's comments: Well, this is my first speed run, and one of a game I've always wanted to try it on. Deus Ex has been a longtime favourite of mine, and I came back to make this run after a year or so of not playing it. It took more than a month to make...
Topic: Deus Ex
Speed Runs
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Speed run of Icewind Dale (German) in 14 segments completed on September 25 2005. Available in 320x240 and 640x480 versions. Zip of game saves also available (see 'all files'). Author's comments: Segment 1 - Easthaven & Kuldahar Pass: Entering the cave and leaving it immediately again is sufficient to solve Hrothgar's quest. Segment 2 - Kuldahar, first visit: This segment might look pretty easy, but it's actually the segment I had to restart the most. Pickpocketing Orrick fails the most...
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